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	<title>Shifted Bits Blog &#187; Code</title>
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	<link>http://www.shiftedbits.net</link>
	<description>Rotating bits, one shift at a time.</description>
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		<item>
		<title>ore-may ig-pay atenizing-lay</title>
		<link>http://www.shiftedbits.net/code/ore-may-ig-pay-atenizing-lay/</link>
		<comments>http://www.shiftedbits.net/code/ore-may-ig-pay-atenizing-lay/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 00:18:16 +0000</pubDate>
		<dc:creator>Coolhand2</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Latin]]></category>
		<category><![CDATA[Pig]]></category>

		<guid isPermaLink="false">http://www.shiftedbits.net/?p=169</guid>
		<description><![CDATA[I got bored. So sue me. Redone in C++ (correctly this time, and probably more efficient than]]></description>
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		<title>Cryptologically Speaking</title>
		<link>http://www.shiftedbits.net/code/cryptologically-speaking/</link>
		<comments>http://www.shiftedbits.net/code/cryptologically-speaking/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 01:35:08 +0000</pubDate>
		<dc:creator>Coolhand2</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Login]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Secure]]></category>

		<guid isPermaLink="false">http://www.shiftedbits.net/?p=151</guid>
		<description><![CDATA[I&#8217;ve given myself a quest, a quest to find the most secure method to get a user to register, and login to a site, and make sure it&#8217;s still them as they explore. This is both surprisingly simple, just complicated because of the amount of steps involved, but depending on who you host with, could [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Rotating Bits</title>
		<link>http://www.shiftedbits.net/code/rotating-bits/</link>
		<comments>http://www.shiftedbits.net/code/rotating-bits/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 06:54:14 +0000</pubDate>
		<dc:creator>Coolhand2</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Bits]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Rotating]]></category>

		<guid isPermaLink="false">http://www.shiftedbits.net/?p=142</guid>
		<description><![CDATA[Under normal circumstances, you can only ask for a bit rotation using assembly code, however, it is possible to imitate rotation through code. First an explanation on rotating, and bits: Bits, make up bytes. When represented in binary, a bit can be either a 1, or a 0. Nothing more. A byte, is a bunch [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Goofy Sort</title>
		<link>http://www.shiftedbits.net/code/goofy-sort/</link>
		<comments>http://www.shiftedbits.net/code/goofy-sort/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 02:50:13 +0000</pubDate>
		<dc:creator>Coolhand2</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[Sorting]]></category>

		<guid isPermaLink="false">http://www.shiftedbits.net/?p=118</guid>
		<description><![CDATA[You know it&#8217;s an easy algorithm to program when you&#8217;re done writing it, before the teacher is done explaining it&#8230; #include &#34;GSort.h&#34; &#160; void GSort::sort&#40; int numbers&#91;&#93;, int size &#41; &#123; int i = 0; int previous, current; while&#40; true &#41; &#123; if&#40; i == 0 &#41; //No previous, step forward. &#123; i++; continue; &#125; [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DiceRoller v2</title>
		<link>http://www.shiftedbits.net/code/diceroller-v2/</link>
		<comments>http://www.shiftedbits.net/code/diceroller-v2/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 02:25:56 +0000</pubDate>
		<dc:creator>Coolhand2</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Dice]]></category>

		<guid isPermaLink="false">http://www.shiftedbits.net/?p=109</guid>
		<description><![CDATA[I decided my first version wasn&#8217;t exactly flexible, so I rewrote it to parse out strings of dice rolls and then roll them. /* * dice.c * * Created on: Apr 21, 2009 * Author: Mike Sherwood (coolhand2@gmail.com) * Modified on: Nov 18, 2009 * Author: Mike Sherwood (coolhand2@gmail.com) * Changes: Changed the if-series in [...]]]></description>
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		<item>
		<title>Dice Roller v1</title>
		<link>http://www.shiftedbits.net/code/dice-roller-v1/</link>
		<comments>http://www.shiftedbits.net/code/dice-roller-v1/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 01:21:34 +0000</pubDate>
		<dc:creator>Coolhand2</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Dice]]></category>

		<guid isPermaLink="false">http://www.shiftedbits.net/?p=103</guid>
		<description><![CDATA[A bit of C code I russelled up to roll a specific die based off the arguments passed to it through the command line. It&#8217;s basically just a random number generator with addition properties. /* * dice.c * * Created on: Apr 20, 2009 * Author: Mike Sherwood &#60;coolhand2 @gmail.com&#62; */ #include &#60;stdio .h&#62; #include [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ASM Words</title>
		<link>http://www.shiftedbits.net/code/asm-words/</link>
		<comments>http://www.shiftedbits.net/code/asm-words/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 06:35:04 +0000</pubDate>
		<dc:creator>Coolhand2</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Assembly]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Palindrome]]></category>

		<guid isPermaLink="false">http://www.shiftedbits.net/?p=8</guid>
		<description><![CDATA[I may be totally against un-readable code, but ASM is unreadble anyways.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>C++ Pig Latinizer</title>
		<link>http://www.shiftedbits.net/code/c-pig-latinizer/</link>
		<comments>http://www.shiftedbits.net/code/c-pig-latinizer/#comments</comments>
		<pubDate>Thu, 28 Sep 2006 22:27:53 +0000</pubDate>
		<dc:creator>Coolhand2</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Pig Latin]]></category>

		<guid isPermaLink="false">http://www.shiftedbits.net/?p=35</guid>
		<description><![CDATA[After getting immensly pissed at the g++ compiler that I have, I realized I was going about doing things by hand the wrong way. I then took a page out of the php version's book, and went smaller...
]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Pig Latin Parser</title>
		<link>http://www.shiftedbits.net/code/pig-latin-parser/</link>
		<comments>http://www.shiftedbits.net/code/pig-latin-parser/#comments</comments>
		<pubDate>Wed, 27 Sep 2006 20:13:15 +0000</pubDate>
		<dc:creator>Coolhand2</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Pig Latin]]></category>

		<guid isPermaLink="false">http://www.shiftedbits.net/?p=30</guid>
		<description><![CDATA[I wrote this one a while ago. It's your basic Pig Latin Parser. Comments should explain everything.]]></description>
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		<slash:comments>1</slash:comments>
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